They can be adjusted, shaped, and interacted with in real time, as they happen – and the shapes and nature of these Sequence steps are wildly and deeply programmable.įor example, Motion Sequences can be set to loop, or they can be triggered manually as “one shot” phrases, or retriggered at each key-on, or just played from the very first key-on, etc. You can construct Motion Sequences manually or you can select from a variety of preset Sequences.
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